Ruzar - The Life Stone Torrent Download [torrent Full]
- lueterliedeli
- Sep 4, 2019
- 9 min read
Updated: Mar 18, 2020
About This Game Ruzar - The Life Stone is a dungeon crawler RPG game in which you play an adventurer who needs to discover the powerful Life Stone. Do you have the skills to survive in the deadliest dungeons of the Mountain of Ruz and recover the legendary artefact?Key Features:Explore the Mountains of Ruz to discover the Life Stone through the numerous dungeons, hidden secrets and deadly creatures.Customize your character with more than 50+ skills and spells.Storage Chamber that help store your items Binding Stones to help you travel between the different levelsFire Camp to help you survive in the dungeonsBuy, sell your items or grind creatures to find loots.Accomplish quests to uncover the mystery of Ruz.A nice twist to the classic dungeon crawling game with one single character you can customize and evolve up to the level 50. 7aa9394dea Title: Ruzar - The Life StoneGenre: RPGDeveloper:Hammer Glass StudioPublisher:Hammer Glass StudioRelease Date: 2 Dec, 2015 Ruzar - The Life Stone Torrent Download [torrent Full] okay so i got this game looking for a grimrock fix or a good dungeon crawler game. i got it on sale which was good. as i started playing it was nice except for quality of graphics and game interaction. as i was playing it i thought this game might end up being very good the creators of the game had a good thing going here sadly the game came to a end almost before i knew it. beat it in 19 hours very short. the only way you can power up all your abilities is to play the same thing over and over again. make sure when you get this game you get it on sale. its an okay dungeon crawler fix.. This game has a ton of atmosphere, I have only played for a couple of hours and can't wait to jump in to the finished game. I want to wait till the game is complete , so as not to spoil the overall experience.Really happy I bought the early access , these Dev's deserve our support. Ifyour a fan of this type of of game dont hesitate to jump in. Highly recommended early access game. :). A fun little dungeon crawler. Combat and puzzles are straight forward and pretty easy. Not a huge variety in mobs to fight and the inventory system is a little cumbersome, but didn't really detract from enjoying the game. You can unlock new game+ after you beat the game, but can't speak for that, I have other games to play. Took me about 14 hours to complete, but I was also watching the Starcade stream on Twitch while playing, so probably could have finished in 10 hours or so. If you like dungeon crawlers, it's worth picking up on sale. It's no Fall of the Dungeon Guardians or one of the Grimrocks, but still fun.. One of the better dungeon crawlers out there. It's a bit buggy but the developer is really helpful and responsive, so you can ask for help if you encounter any bugs (in my case, some skeletons didn't spawn and I wasn't able to finish a quest, at which point I asked for assistance and they solved the issue). I liked the gameplay and different environments. However, UI could be better and the loot could be more varied. If you're looking for a dungeon crawler to play, give it a try.. This is one of those games that when I played through the first time I thought it was alright. A bit short, very easy, but alright.Then for some reason one day I decided to replay the game, on NG+, which is still very easy, but for some reason I enjoyed it a lot more. And then I played through it again and enjoyed it even more.I don't know why, but for some reason it seems like the game gets better the more times I play it. Maybe because I find new ways to skip parts of dungeons by bringing in keys and such from other areas, which is always fun?. Very solid game, just what I was looking for, and exactly how "old school" should be done:Improved graphics without changing the principal of the genre. Thank you!P.S. Basically an easier version of LoG with only 1 character instead of a party.. Genre - Retro Dungeon Crawler RPGI am a child of the 80s and one of the first games I really got into was Dungeon Master so I might be a bit biased. I was also a fan of the Eye of the Beholder games to a lesser extent and the more recent Legend of Grimrock games.I put off buying this game, but after a craving I thought I'd give it another look. As the developer seemed active on Steam whilst considering, adding a new option after I fed back a bad review about snow effects giving headaches. I thought I would get it at full price and give it a blast. I have only put a few hours in thus far, but I went to bed at 1.30am on a school night after getting hooked yesterday.You only play one character but there is enough customisation to make the development enjoyable. The puzzles so far have been logical and the monsters seem to level up with you.I am still picking up some of the game mechanics like only being able to memorize spells next to a portal stone and have discovered a few minor bugs but his is still an alpha version, and as long as you save they are not game killing.If you enjoy these sort of games and have a space in your life, this is definately worth looking into. I am just glad these sort of games weren't wiped out by the Doom\/Quake age, as I think the mechanics are still enjoyable.. TL;DR: Its not quite as good as LoG 1\/2, but its still good. Graphics and ambient sounds are nice. One thing, the female voice's "oof" when you get hit bugs me, especially when you get hit with a DoT and it "oof"s every second. MAJOR flaw is theres no alternate weapon sets, making ranged weaps useless - you actually have to go into inven and re-equip everything to switch ranged\/melee, suicide since the game doesnt pause in-menu. Combat & magic is simple, the magic system is just a click to cast, instead of runes or whatnot. Still, in a genre that hasnt seen many decent games recently, Ruzar is a breath of fresh air and worth picking up. Longtime fans of the genre will enjoy it, but its also accessible to new players of the genre.______________________________________Long review in which I compare Ruzar mostly to LoG and DM- the two major standouts in the genreI was born in 1981. I grew up playing turn based and realtime grid dungeon crawlers like Eye of the Beholder, Dungeon Master, the Wizardry series, Might and Magic, and so on. Unfortunately, with the exception of Legend of Grimrock 1\/2 (which I had minor issues with, see below) the genre of realtime grid crawlers has been pretty much neglected. Not much of note coming out.Ruzar, fortunately is good. Not *quite* as good as LoG, but a good game nontheless. The graphics and ambient sound are awesome. For instance, in the mountain level, you really feel like you're wandering around in a windswept lonely maze on a wintery mountain. Combat sounds are exactly what you'd expect, sword swings, spells wooshing, and a "ugh" or "oof" type sound when youve bumped into walls or get hit. Enemy sounds are cool, spiders chitter and spit, armored skeletons groan and clank about. Every enemy so far has noises that you'd expect that type of enemy to make.The gameplay is familiar to anyone who plays RT grids, and one thing I like personally: (deserves a little bit of explanation so here goes)...You can get away with not constantly & precisely step-dancing. See heres the issue. My left hand is partially paralyzed. My *one* MAJOR problem with LoG 1\/2 was the fact that the enemies were so tough & fast you had no choice but to stepdance constantly, accurately, and quickly. Going toe to toe with most of the enemies from the midgame on was sheer suicide, even on the easier difficulties. You couldnt even take a few hits. Not so good if you are only using your index finger on a paralyzed hand without much spatial relation. Ruzar doesnt have that problem. The monsters seem a bit faster tham the oldchool ones like DM but not as relentless as LoG although the AI is decent enough to do things like try and come at you from the side, and dodge out of the way when youre step-dancing. I saw people mention they didnt like the slower pace, but for me its awesome. People who really really enjoy the greuling tactical stepdance might find it not as fun, though. It does have a difficulty level, but I have yet to see if that improves the AI or just makes each monster tougher.The story's pretty simple so far (as most grid realtime crawlers are), but not bad. There is an NPC that you can talk to with a shop (also some interesting backstory, you know who she is if you read the intro story), with a storage box nearby for all your extra gear - pay to unlock slots. First is 10 for 1 silver. Thats cool. Theres also a teleport mechanism so you dont have to backtrack all over hell and high water to get to the shop & storage. I'm looking forward to seeing more NPCs to add to the story. There appears to be quests as well.Now about the levels. They are your typical grid-dungeon puzzles such as riddles where you have to drop an item, "run through here quick to avoid traps", walk in the correct pattern to open the door, find the secret button, put a rock on the pressure plate and so on. They are beautiful, and very large, but it seems like theres not much going on so far. Enemies here and there, and a few items. I'm expecting it to get crazier as I progress. Theres a good automap with a nice note feature, as well as the ability to move while looking at the map. Note that in Ruzar going into the char sheet or map does not pause the game, like DM.I like how the audio works, similar to LoG diferent enemies make different idling sounds. You can hear them off in the distance and know when youre approaching. Since you only have 1 PC, combat is a simple matter of clicking your weapon\/cast icon to attack or your quickbar to use an item (or hotkey - thats a nice feature, theres a hotkey for everything!), and I do miss LoG and DMs 4 party\/2 hands each system. Ruzar is much simpler in this regard. The magic system is simpler than either DM (still the all around best skill\/magic system IMHO), or LoG. It runs very similar to the combat, click the cast button to cast. You can switch spells on the fly by clicking the spell's icon as well. Theres a magic\/melee toggle you can hit to switch back and forth (and a hotkey), they arent on the same UI. To learn new spells find magic scrolls, and you must memorize them at a "binding stone". Then you have them in your magic list. You can also unmemorize them at the stone as well if youre full up.The menu UI could be better. My absolute biggest complaint is that you cant have an alternate weapon loadout (at least AFAIK, correct me if I'm wrong), say a) a crossbow and b) a dagger and shield that you can switch with a keypress. You actually have to go to inventory and double click the thing you want to equip. Thats fun when you've got a sword AND shield to equip and theres a skeleton 5 feet away trying to tear your face off. When coupled with the no-pause-in-menu, its just annoying and makes it so ranged weapons are pretty much useless, unless you want to go running ridiculously far back when youre out of ammo and then run all the way back to the fight with your melee loadout equipped. its much easier to step-dance in melee than ever used a ranged weapon.One of the things I didn't like about LoG was the "static class" system. Unlike DM, fighter types couldnt use magic. No having your fighters gain mage levels by casting light over and over, or your back row chucking swords to gain ninja levels. Ruzar is more like DM, you can specialize, or be a jack of all trades. However, runs off an XP-from-kill system like LoG so just throwing stuff and casting fireballs at walls does nothing (ahh, the memories of flinging cheese all over). It does have a lightweight skill tree starting at level 5 to specialize your char more. I like that.Overall, Ruzar is worth playing. Its not quite as epic as LoG or DM, but its good and if you consider yourself a fan of the genre, pick it up!
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